![]() ![]() Warfare with classĪrcadian Atlas’ isometric maps make pretty interesting use of verticality. I was offered the chance to execute a character during a story sequence, though it’s hard to tell how important Arcadian Atlas’ binary choices will ultimately be - at least not without a closer look. I appreciated the playfulness of this moment versus, say, Final Fantasy’s Ramza giving a Shakespearian monologue about death and freedom. In the introductory sequence leading up to the first of the two battles showcased in my demo, I watched a raccoon get alchemically shape-shifted into a spellcasting raccoon humanoid named Poncho. ![]() Fans of the genre will already know what they’re in for, but for what it’s worth, each character gets to move and then use an action every turn, making it important to choose your steps wisely.įilling up around 30 hours, Arcadian Atlas‘ story-centric campaign seems cute rather than serious, and it’s yet to be seen if it’ll climb the philosophical heights of its forebear. Cleverly positioning your troops around the map can completely change how they match up against your opponents, and since you can only move so many tiles per turn, strategy is a majorly important element in Arcadian Atlas. Arcadian Atlas features a familiar 16-bit-inspired visual style and an intuitive tactical combat system wherein your party can move around the map to gain specific advantages, bending the flow of battle in your favor. ![]()
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